School Esports Program
Modern Sport Pathways & Competition Framework
A structured, school-ready esports learning framework for education.
About the Program
Squid Academy's Modern Sport Pathways & Competition Framework is a high school esports education program designed to use esports as a controlled learning environment — not free play.
Rather than treating esports as a standalone activity or club, the framework applies academic structure to competition. Students learn how modern competitive systems operate through teamwork, defined roles, performance habits, and real-world application.
This is esports delivered with structure, accountability, and educational intent.

Why Esports Works as a Learning Environment
Esports is used as the learning context because it is:
When academic structure is applied, competition becomes a deliverable learning program — not unstructured gaming.
Curriculum
The framework provides schools with a practical, observable, and scalable way to introduce esports into education. Rather than focusing on gameplay alone, the program treats competition as a learning environment.
Competitive Environments
Game Modules
Esports titles are used as the practical space for teamwork, decision-making, preparation, and performance under pressure. Game Modules are delivered across progressive instructional levels:
Rocket League
Arena of Valor
Valorant
League of Legends
Fortnite
CS2
Availability of titles may vary by region. Additional Game Modules are added regularly.
Role Pathways
Role Stacks
Role Stacks allow students to specialise beyond playing and understand how real competitive teams and organisations operate.
- Casting & Broadcast
- Journalism & Content Creation
- Community & Fan Engagement
- Social Media & Marketing
- Team Operations & Management
- Coaching
- Wellness & Performance
- Portfolio Development
Role Stacks develop transferable skills that extend beyond esports and support clear responsibility within team-based learning.
High-level academic overview. Full implementation shared through consultation.
Delivery
The framework is designed to be school-friendly, predictable, and easy to run within existing timetables.
Teaching & Delivery Model
Schools are supported by:
- Squid Academy's LMS for structured lessons and progress tracking
- Guided in-class lesson materials and activities
- Optional competitions via Squid Academy's tournament platform
Educators act as facilitators of learning, reflection, and application. No prior esports expertise is required.

What Learning Looks Like in Class
Each session follows a repeatable structure:
This consistent format supports reliable delivery while allowing schools flexibility in pacing and emphasis.
Team-Based Learning
Example implementation — a single term team structure:
This is one example only. Team size and role selection can be adapted to suit school needs.
Outcomes
The framework emphasises applied learning and observable outcomes.
Projects & Applied Learning
Beyond participation, students may create:
- Team identity and branding
- Wellness routines and guidelines
- Coaching plans and performance goals
- Social media strategies and content examples
Projects are student-led, role-specific, and presentation-ready — suitable for parent engagement, showcases, and outcome reporting.
Term-End Showcase & Competition
At the end of a term:
- Participants take part in a structured competition
- Support roles present their work
- Parents and school leadership can clearly see learning outcomes and student development
Competition becomes a celebration of learning, not the sole objective.

Internationally Accredited
Our curriculum has been certified by Education Alliance Finland — a globally respected authority in learning quality — with an Excellent rating for pedagogical quality. This provides schools with independently validated teaching quality, easier academic justification, and strong parent and board confidence.
92%
Score in Pedagogy
4.2 / 5
Learning Engagement
Research-Based
Educational Psychology Standards
MSPC
CEFR Aligned
Language & Accessibility Standards
MSPC, Modern Sport Pathways & Competition
All program materials are written to defined English language standards, calibrated by audience and program level, so that learning stays accessible while delivery remains confident and consistent.
CEFR A1-A2
Student-Facing
eCourse materials, Student Learning Guides, in-class resources
CEFR B1
Teacher-Facing
Teacher Delivery Guides, Lesson Plans, delivery notes
These standards apply across all Essential-tier Game Modules and Role Stacks within the MSPC framework.
Access & Next Steps
Schools can access the Squid Academy High School Esports Program:
Through authorised Squid Academy resellers
In your region
Directly from Squid Academy
Where no local reseller exists
Commercial models and delivery structures may vary by region. All implementations provide access to Squid Academy's full ecosystem of Game Modules, Role Stacks, and delivery tools.
Bring structure, accountability, and real-world skill development into esports at your school.
Get in touch to discuss implementation and licensing.
Get in Touch

